Category Archives: Solo Project

CryEngine 3 – Island Mission

 

Role

Level Designer

Tasks Assigned

Implement AI patrols, player objectives, and create a island scene.

CryEngine
Photoshop

Skills Utilized

Level Design - Set Design - In-Editor AI Behavior Creation - Story / Mission Creation

Overview

This is a single-player first person shooter where the player gets objectives that direct them across the island. The island has enemies set to patrol around as this is their island base.

Description

This level was made with the intent to fully implement AI patrols and player objectives inside of CryEngine. I also worked on adding a balanced side path for the player to take in order to give a more dynamic feel to the level.

Above: Paper map for the level made before beginning work, showing intent of a main path with objectives.
Above: Early stage of getting the level layout, this would be the small town with a docks on the north.
Above: The early stage of what the farm was looking like.
Above: Top down overview of entire level with bounds.

**Image was rotated for comparison to paper map.**

CryEngine3 – Foggy Escape

Role

Level Designer

Tasks Assigned

Create a level that had a story element with AI.

Tools Used

CryEngine
Photoshop

Skills Utilized

Level Design - Set Design - Paper mapping - Story/Mission Creation - Documentation

Overview

This single-player first person shooter level has the player going through a small foggy town captured by enemies. The player must progress though the fog and patrols of this quiet farm area.

Above: Papermap showing the initial idea behind the level.
Above: Showing the starting area for the player without the fog enabled.

**(Disclaimer: Fog disabled in some screenshots to showcase level.)**

Above: Further down the path from player start showing some pathing obstacles.
Above: This shows the small lake area with a bridge.
Above: Area towards player start, on the other side of the hill. This is the main road that leads through the village.
Above: Showing one of the paths leading through bushes.
Above: Split path.
Above: Area just before the first AI patrol encounter.
Above: Character engaging a AI patrol.
Above: Area is located towards the back of a village house.
Above: Area towards the end of the scene, loot house on the right.

 Documents of Work:

Above: Snippet of the word document for pre-production.

** Full documentation can be found at ** - http://www.josephjakewilliams.com/wp-content/uploads/2016/02/CryEngineMapOut.docx